Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Introduction and Project Overview
Eddie Russell

Pluralsight

Eddie Russell
Welcome to the Professional Series for our Transforming Robot Production Pipeline, Volume 5: Robot Texturing, an advanced learning guide for skilled artists brought to you by Digital-Tutors. My name is Eddie. And I've had the privilege of teaching graphic design and illustration to thousands of artists at top studios and educators at renowned universities for years. This specific high-level course was designed to evolve your workflow processes, refine your problem-solving techniques, and help you master your texture painting skills. The objective for this fast-paced, intensive course is to help you understand how to break down a complex texturing project and execute it while adhering to a production schedule. By the end of this training, you'll have the ability to take this process and adapt it to fit your own texturing projects. Before we start, I recommend you have experience using The Foundry's texture painting application MARI. If you don't have experience using this software, feel free to watch as we go about texturing our robot. You'll still benefit from the thought processes and layer-based approach we use to build up texture. With that, let's get started on our next lesson.
In this tutorial we will learn about the process of texturing our transforming robot's robot form. To get started, you should know that this MARI tutorial will focus on providing you with a high level glimpse at the thought processes that went into painting textures for our robot. While we won't focus on painting every stroke of our textures, we will be walking through each step, demonstrating techniques as well as providing insight into the process. This also means that if you use another application for texturing, you’ll still get valuable information from this course in terms of how different texture elements will be identified and layered. This course will begin by focusing on selecting geometry and how MARI’s selection groups can make this much easier. From here we will focus on laying down a base of photographic texture for our robot before moving into adding additional details like dirt, rust and scratches. To wrap this course up, we will learn how to repurpose channels of data for our specular map and then export those maps out of MARI. After completing this course, you'll not only know how the texture maps for our robot were painted but you'll also gain insight into the thought process behind painting them.
Introduction and Project Overview
1

Introduction and Project Overview

 
01:14
Using selection groups and object versions
2

Using selection groups and object versions

 
13:20
Building a photographic texture base
3

Building a photographic texture base

 
14:07
Creating detail that doesn’t exist with textures
4

Creating detail that doesn’t exist with textures

 
11:19
Adding decals from our truck textures
5

Adding decals from our truck textures

 
14:44
Creating the preliminary dirt pass
6

Creating the preliminary dirt pass

 
10:34
Creating the high contrast dirt pass
7

Creating the high contrast dirt pass

 
10:49
Scuffing up the robot's paint
8

Scuffing up the robot's paint

 
11:24
Adding rust to the robot
9

Adding rust to the robot

 
09:29
Re-purposing channels to create specular data
10

Re-purposing channels to create specular data

 
10:48
Selectively modifying the specular channel data
11

Selectively modifying the specular channel data

 
05:49
Exporting maps and closing thoughts
12

Exporting maps and closing thoughts

 
05:09