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Cleaning up the control rig
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Delano Athias

Pluralsight

Delano Athias
In this CINEMA 4D tutorial, you will learn tools and techniques for rigging cartoon characters in CINEMA 4D. This tutorial will guide you through the process of creating a cartoony control rig in CINEMA 4D. Step by step, we will create a rig that will generate cartoon-like flexibility. We'll learn how to create intuitive, animator-friendly controls and how to build a bendy limb rig. We will learn how to create an advanced squash and stretch spine rig with volume controls. We'll create a flexible, counter-rotation arm rig to preserve the upperarm as it twists, and learn how to skin to a cage to work smarter and more efficiently. Overall, we'll make sure our rig is robust, to endure through extreme conditions.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:20
Expectations and reference
2

Expectations and reference

 
02:19
Prepping the scene
3

Prepping the scene

 
04:47
Building the main leg chain
4

Building the main leg chain

 
09:36
Cleaning up our joints and setting up an IK tag
5

Cleaning up our joints and setting up an IK tag

 
11:41
Starting on our advanced knee rig
6

Starting on our advanced knee rig

 
07:46
Controlling the advanced knee
7

Controlling the advanced knee

 
09:19
Cleaning up the knee rig
8

Cleaning up the knee rig

 
04:48
Foot-pivoting controls
9

Foot-pivoting controls

 
07:27
The leg control
10

The leg control

 
10:06
Creating a foot roll control
11

Creating a foot roll control

 
08:08
Building bendy limb controls
12

Building bendy limb controls

 
12:35
Mirroring the leg rig
13

Mirroring the leg rig

 
07:22
Adding a global control and working with Keyframe Selections
14

Adding a global control and working with Keyframe Selections

 
08:53
Starting on the spine rig
15

Starting on the spine rig

 
10:03
Adding an IK control system to the spine
16

Adding an IK control system to the spine

 
10:06
Continuing the spine rig
17

Continuing the spine rig

 
07:26
The center-of-gravity control
18

The center-of-gravity control

 
07:34
Squashing and stretching the spine with volume
19

Squashing and stretching the spine with volume

 
08:09
Enhancing the squash and stretch of the spine
20

Enhancing the squash and stretch of the spine

 
07:54
Finishing the spine rig
21

Finishing the spine rig

 
08:58
Rigging the neck
22

Rigging the neck

 
05:43
Enhancing the squash and stretch of the neck
23

Enhancing the squash and stretch of the neck

 
07:45
Rigging the head
24

Rigging the head

 
06:58
Building eye controls
25

Building eye controls

 
10:27
Finishing our eye rig
26

Finishing our eye rig

 
03:33
Controlling the brows
27

Controlling the brows

 
08:24
Creating brow controls
28

Creating brow controls

 
07:31
Finishing up the left eyebrow rig
29

Finishing up the left eyebrow rig

 
12:06
Wrapping up the right eyebrow rig
30

Wrapping up the right eyebrow rig

 
06:04
The arm chain
31

The arm chain

 
04:54
Contiuning our work on the arm rig
32

Contiuning our work on the arm rig

 
08:16
Controlling the advanced elbow
33

Controlling the advanced elbow

 
06:35
Cleaning up the arm rig and creating bend controls
34

Cleaning up the arm rig and creating bend controls

 
09:19
Creating a joint chain for the shoulder
35

Creating a joint chain for the shoulder

 
05:58
Adding the arm control
36

Adding the arm control

 
05:31
Controlling the shoulder
37

Controlling the shoulder

 
02:43
Starting on the hand rig
38

Starting on the hand rig

 
05:13
Cleaning up the hand joints
39

Cleaning up the hand joints

 
05:40
Finger controls
40

Finger controls

 
08:32
Wrapping up our work on the finger
41

Wrapping up our work on the finger

 
04:50
The counter-twist arm rig
42

The counter-twist arm rig

 
09:42
Mirroring the arm rig
43

Mirroring the arm rig

 
07:02
Cleaning up the control rig
44

Cleaning up the control rig

 
02:59
Deforming objects by a proxy cage
45

Deforming objects by a proxy cage

 
08:26
Binding the character
46

Binding the character

 
10:46
Refining the deformations of the shoes and socks
47

Refining the deformations of the shoes and socks

 
05:30
Improving the deformations of the legs
48

Improving the deformations of the legs

 
05:40
Finishing the leg deformations
49

Finishing the leg deformations

 
10:13
Tweaking the deformations of the neck and head
50

Tweaking the deformations of the neck and head

 
07:48
Editing the deformations of the brows
51

Editing the deformations of the brows

 
03:56
Mirroring weights with the Weights Manager
52

Mirroring weights with the Weights Manager

 
07:36
Tackling the deformations of the counter-twist arm
53

Tackling the deformations of the counter-twist arm

 
08:59
The forearm twist rig
54

The forearm twist rig

 
10:15
Adding blink controls
55

Adding blink controls

 
07:11
Pinning objects to a skinned surface
56

Pinning objects to a skinned surface

 
09:29
Starting on the jacket controls
57

Starting on the jacket controls

 
07:36
Finishing the jacket controls
58

Finishing the jacket controls

 
05:50