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Linear Workflow Rendering Strategies in 3ds Max
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Released Jan 14, 2013
Kyle Green

Pluralsight

Kyle Green
In this series of tutorials, you will learn how to dramatically improve the realism of your lighting by incorporating a linear workflow into your rendering projects.

We will begin by explaining the purpose behind a linear workflow, and clarify how a linear workflow is used to get lighting results that are much more realistic. From there, we will learn the various steps for setting up a linear workflow in 3ds Max, which include enabling the linear workflow toolset inside of 3ds Max, gamma-correcting images and textures to be rendered and displayed correctly, maintaining a proper linear workflow during the compositing phase, and lots of additional tips and techniques that will help you get much better lighting results with a lot less effort.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:55
Understanding linear workflow
2

Understanding linear workflow

 
05:32
Rendering with a linear workflow in 3ds Max
3

Rendering with a linear workflow in 3ds Max

 
06:54
Gamma-correcting textures in 3ds Max
4

Gamma-correcting textures in 3ds Max

 
14:56
Rendering and compositing with a linear workflow
5

Rendering and compositing with a linear workflow

 
09:19