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Sculpting Human Mouths in ZBrush
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Released Jan 7, 2013
Justin Marshall

Pluralsight

Justin Marshall
The human mouth is one of the most flexible and expressive parts of the human body. And every one's mouth is different. So when we are building and sculpting the mouths of our characters, we want to create the same type of individuality while still adhering to some common structural elements. In this course we will go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using ZBrush to block out the lip shapes very quickly using inserted tubes and DynaMesh. We'll begin to define areas of the lips like the Vermilion Border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques for building up the surrounding areas. We'll finish up by adding the final detail to the lips. In the end, you'll have a better understanding of the structure of the mouth and you'll be much more comfortable creating and sculpting mouths for your human characters.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:07
Structure of the mouth
2

Structure of the mouth

 
08:32
Blocking in the lip shapes
3

Blocking in the lip shapes

 
07:17
Defining the Vermilion Border
4

Defining the Vermilion Border

 
06:40
Remeshing the mouth
5

Remeshing the mouth

 
05:10
Closing the mouth
6

Closing the mouth

 
08:00
Detailing the surrounding area
7

Detailing the surrounding area

 
06:42
Finishing the mouth sculpt
8

Finishing the mouth sculpt

 
10:04