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Sculpting Human Noses in ZBrush
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Released Jan 7, 2013
Justin Marshall

Pluralsight

Justin Marshall
When creating human models in 3D, noses are obviously one of the most prominent features of the face. For this reason it's important to understand how noses can be built and sculpted in order to realistically complete a human model. Noses are physically not that large but between the bone and cartilage they have a very interesting structure. In this course we will go over those basic nose structures- the elements that come together to make a nose look like a nose. We'll then cover some quick and easy ways in ZBrush to block out those structures, using a custom Insert Mesh brush with DynaMesh to get our base shape down. We'll learn to remesh the nose to get a cleaner base and then use a variety of sculpting brushes to finish out the nose. In the end, you'll have a better understanding of the structure of the nose and you'll be much more comfortable creating and sculpting noses for your human characters.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:59
Anatomy of the nose
2

Anatomy of the nose

 
03:28
Creating the nose base
3

Creating the nose base

 
06:38
Adding the tip of the nose
4

Adding the tip of the nose

 
02:39
Working on the nostrils
5

Working on the nostrils

 
06:44
Remeshing the nose geometry
6

Remeshing the nose geometry

 
04:18
Creating the final nose sculpt
7

Creating the final nose sculpt

 
10:47