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Sculpting Human Ears in ZBrush
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Released Jan 7, 2013
Justin Marshall

Pluralsight

Justin Marshall
Ears are one of those things that are very important to the look of a human model. But these vital parts of the head can sometimes be glossed over in our haste to work on the important, or interesting, or cool parts of the model. Some of us may also shy away from creating realistic ears because they haven't taken the time to examine the structures in play In this course we will go over those base ear structures- the elements that make the ear look like an ear. We'll then cover some quick and easy ways in ZBrush to block out those structures, using DynaMesh and inserting tubes to get a really well defined look. We'll learn to remesh the ear and then use a variety of sculpting brushes to finish out the ear. In the end, you'll have a much better understanding of the structure of the ear and you'll be much more comfortable creating and sculpting ears for your human characters.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:02
External anatomy of the human ear
2

External anatomy of the human ear

 
08:10
Setting up a reference image
3

Setting up a reference image

 
03:13
Building the ear base
4

Building the ear base

 
07:17
Adding the ear structures
5

Adding the ear structures

 
11:11
Re-meshing the ear model
6

Re-meshing the ear model

 
10:34
Final sculpting of the ear
7

Final sculpting of the ear

 
08:38