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Professional Series: Game Boss Creation in ZBrush
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Released Jan 1, 2013
Justin Marshall

Pluralsight

Justin Marshall
The objectives for this fast-pace, intensive training includes looking at options for creating a game-boss type character from start to a finished game-ready state. We'll look at mesh creation techniques in ZBrush, topology and UV methods in TopoGun and Maya, and presentation techniques in Marmoset Toolbag. Before we start, I recommend you have experience using ZBrush, TopoGun, and Maya as we cover what would normally take hours to accomplish in a shorter span of time.

We wont' be going step by step, but we'll be talking about the overall idea of particular parts of the pipeline. If you’re an artist new to any of these applications, we do have Introduction and Beginner’s Guide courses to get you started.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:14
Blocking out the character
2

Blocking out the character

 
09:45
Character prep and organization
3

Character prep and organization

 
10:25
Character sculpting
4

Character sculpting

 
13:19
Creating accessory pieces
5

Creating accessory pieces

 
14:53
Building the teeth
6

Building the teeth

 
09:35
Character painting
7

Character painting

 
06:40
Retopology
8

Retopology

 
12:38
UV layout and map output
9

UV layout and map output

 
10:23
Map manipulation in Photoshop
10

Map manipulation in Photoshop

 
09:12
Presentation in Marmoset Toolbag
11

Presentation in Marmoset Toolbag

 
16:15