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Sculpting Anatomy Using ZBrush Mannequins
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Released Jan 14, 2013
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this ZBrush tutorial, we will learn how to use ZBrush Mannequins to quickly concept a character.

Throughout this tutorial we will be using the Mannequins that come inside of ZBrush to create a pose and find our character from that gesture. We will be sculpting the entire model without symmetry and have a focus on the anatomy of the human body. By the end of this tutorial, you should be able to add another rapid sculpting technique to your arsenal.
Introduction and project overview
1

Introduction and project overview

 
00:56
Introduction to the Mannequin system
2

Introduction to the Mannequin system

 
06:16
Replacing parts of the mannequin
3

Replacing parts of the mannequin

 
10:36
Preparing to merge the different pieces
4

Preparing to merge the different pieces

 
07:23
Starting to block out the anatomy
5

Starting to block out the anatomy

 
11:02
Adding more volume to our torso
6

Adding more volume to our torso

 
11:53
Finishing the torso
7

Finishing the torso

 
11:01
Creating the anatomy for the lower body
8

Creating the anatomy for the lower body

 
13:59
Finishing the legs
9

Finishing the legs

 
11:50
Blocking out the arms
10

Blocking out the arms

 
10:57
Finishing the arms
11

Finishing the arms

 
10:54
Adding some detail to the face
12

Adding some detail to the face

 
06:24
A quick look at the body and hair detailing
13

A quick look at the body and hair detailing

 
06:50
A quick look at the pants detailing
14

A quick look at the pants detailing

 
09:31
A quick look at touching up the face
15

A quick look at touching up the face

 
07:18
Final model overview and render settings
16

Final model overview and render settings

 
03:32