Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Creating a Sci-Fi Villain in Maya and Silo
See Details
Released Feb 4, 2013
Antony Ward

Guest Tutor

Antony Ward
In this series of tutorials we are not just going to create a sci-fi villain, but rather than repeat what was shown in my previous course, we will investigate a few other important aspects of character creation, expanding on what you learned previously.

We will begin by briefly covering her construction with the help of a pre-made base mesh then shift the focus to texture and shader-related areas including the use of subsurface scattering for her skin.

Once textured we will create a skeleton and some simple controls so we can easily move her into a more dynamic pose. In addition we will look at using and rendering Maya`s nHair system to create and pose her hair rather than relying on polygon strips or geometry.

Finally we will mix everything together in Photoshop and look at adding an extra layer of detail to give us our final render.

By the end of this course you will have the knowledge and skills needed to create, pose and render any character. Plus you will have an understanding of how to create realistic skin and hair.
Introduction and project overview
1

Introduction and project overview

 
01:04
Project preparation
2

Project preparation

 
05:41
Beginning base mesh edits
3

Beginning base mesh edits

 
11:00
Creating the upper body armor
4

Creating the upper body armor

 
19:51
Building her demon feet
5

Building her demon feet

 
13:56
Creating the lower body armor
6

Creating the lower body armor

 
11:41
Adding her tail
7

Adding her tail

 
13:15
Final model overview
8

Final model overview

 
05:07
Adding UV Mapping data to her head
9

Adding UV Mapping data to her head

 
18:59
Adding UV Mapping data to her body
10

Adding UV Mapping data to her body

 
10:20
Creating the armor and clothing textures
11

Creating the armor and clothing textures

 
15:23
Creating the head textures
12

Creating the head textures

 
11:34
Creating the body textures
13

Creating the body textures

 
10:24
Painting out the seams
14

Painting out the seams

 
15:41
Render setup and preparation
15

Render setup and preparation

 
10:18
Adding subsurface scattering to the skin
16

Adding subsurface scattering to the skin

 
10:38
Adjusting the subsurface scattering settings
17

Adjusting the subsurface scattering settings

 
14:44
nHair setup
18

nHair setup

 
16:28
nHair posing
19

nHair posing

 
10:32
nHair rendering
20

nHair rendering

 
14:19
Creating a basic skeleton
21

Creating a basic skeleton

 
10:54
Binding the skin and painting the weights
22

Binding the skin and painting the weights

 
19:28
Adding basic controls to the skeleton and posing her
23

Adding basic controls to the skeleton and posing her

 
15:55
Adding and adjusting render passes
24

Adding and adjusting render passes

 
18:56
Applying final image tweaks and details
25

Applying final image tweaks and details

 
15:40