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Professional Series: Photorealistic Vehicle Rendering in Maya
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Released Jan 1, 2013
Kyle Green

Pluralsight

Kyle Green
The objectives for this tutorial includes highlighting processes for capturing your Image-Based lighting environment for lighting and rendering purposes, Image-Based lighting techniques in Maya, the importance of rendering with a linear workflow, and using some of the mental ray production shaders to help with rendering.

By the end of this training, you’ll have the ability to render vehicles and other objects that are beautifully integrated into your live-action plates.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:31
Capturing spherical HDR environments
2

Capturing spherical HDR environments

 
09:24
Matching 3D and live-action camera perspectives
3

Matching 3D and live-action camera perspectives

 
07:50
Using image-based lighting for our 3D vehicle
4

Using image-based lighting for our 3D vehicle

 
07:26
Rendering in a linear color space
5

Rendering in a linear color space

 
12:24
Setting up materials for our vehicle
6

Setting up materials for our vehicle

 
10:05
Integrating the vehicle with the live-action background
7

Integrating the vehicle with the live-action background

 
09:43
Creating reflective caustics for the vehicle
8

Creating reflective caustics for the vehicle

 
11:46
Setting up basic render passes for compositing
9

Setting up basic render passes for compositing

 
13:53
Creating more complex render passes
10

Creating more complex render passes

 
12:21
Compositing passes into final image
11

Compositing passes into final image

 
24:31