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Creating Realistic Fire and Sparks in Maya
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Released Dec 1, 2012
Pankaj Malik

Guest Tutor

Pankaj Malik
Throughout this Maya tutorial we will explore the technique of creating realistic sparks and fluid flames using Maya classic particles and Maya 2D fluids. We will also examine useful references and videos to study the behavior and shading in our simulations.

Along the way, you will learn the utilization of shading networks and utilities to produce the shading of particles and fluids. We will also cover the technical idea and theories on attributes of fluids and by the end of this tutorial you will have a sound understandings of particle and fluid dynamics.
Introduction and project overview
1

Introduction and project overview

 
00:40
Creating of particles using emitters
2

Creating of particles using emitters

 
08:02
Particle collision event editor
3

Particle collision event editor

 
04:30
Controlling physics
4

Controlling physics

 
09:17
Looking at the aesthetics of sparks
5

Looking at the aesthetics of sparks

 
03:59
Using software render particles
6

Using software render particles

 
07:15
Building shading networks
7

Building shading networks

 
10:55
Establishing our final shot
8

Establishing our final shot

 
06:57
Blocking out simulations.
9

Blocking out simulations.

 
14:14
Placing our fluid and fluid emitter
10

Placing our fluid and fluid emitter

 
13:15
Creating smoke
11

Creating smoke

 
13:39
Creating the final compositions
12

Creating the final compositions

 
08:52