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Sculpting Alien Concepts in ZBrush
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Released Dec 1, 2012
Jonny  Bone

Guest Tutor

Jonny Bone
In this ZBrush tutorial, we will learn how to create a concept of a quadruped alien. Throughout these lessons we will design a fast base mesh using ZSpheres in ZBrush. We will then quickly sculpt out the basic forms of the creature and lightly detail it. We will then further our detailing in Photoshop using various paint over and texturing techniques, and finish by refining our creature using various photographs taken and collected by the Artist. In the end, we will have a realistic 3-quarter view of the concept.
Introduction and project overview
1

Introduction and project overview

 
00:52
Creating a base mesh
2

Creating a base mesh

 
09:58
Refining our creature
3

Refining our creature

 
12:37
Continuing to refine
4

Continuing to refine

 
12:01
Arranging the creature into Polygroups
5

Arranging the creature into Polygroups

 
12:15
Starting to pose and detail
6

Starting to pose and detail

 
16:41
Multiple high resolution renders
7

Multiple high resolution renders

 
09:33
Compositing the renders
8

Compositing the renders

 
20:14
Starting the paint over technique
9

Starting the paint over technique

 
17:10
Refining the paint over 
10

Refining the paint over 

 
21:31
Finalizing the concept
11

Finalizing the concept

 
09:07
Painting the feet
12

Painting the feet

 
14:22