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Rendering Interiors in 3ds Max and Maxwell Render
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Released Dec 1, 2012
Stanislav Poritskiy

Guest Tutor

Stanislav Poritskiy
This tutorial is designed to help you quickly get a good solid foundation of lighting and rendering techniques used for interior visualization.

Over the period of the tutorial, we are going to explore quick ways to achieve a believable render of an interior, discuss the importance of light source placement as well as additional techniques to speedup the Maxwell rendering and prevent noise generation which is a common problem with unbiased renders. We will look at the process of setting up the lighting for the day time scene, and then shift our parameters to create a night effects.

By the end of the training, you should be able to generate a fast lighting solution which you can later tweak to achieve the effect and mood that you or your client wants
Introduction and project overview
1

Introduction and project overview

 
00:46
Exploring the project files
2

Exploring the project files

 
03:59
Main light source
3

Main light source

 
12:12
Reviewing sun emitter and creating fill light
4

Reviewing sun emitter and creating fill light

 
10:12
Adding an additional light source
5

Adding an additional light source

 
13:03
Multilight features and workflow
6

Multilight features and workflow

 
17:52
Post-processing the daytime scene
7

Post-processing the daytime scene

 
11:55
Setting up the night scene
8

Setting up the night scene

 
09:31
Turning on the light fixtures
9

Turning on the light fixtures

 
14:08
Finalizing the night scene
10

Finalizing the night scene

 
11:22