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Presentation Techniques for Game Art in Marmoset Toolbag
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Released Jan 1, 2013
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. We'll begin by learning the interface and how to navigate in the viewport. After that we'll jump into production by learning how to import our 3d files into Marmoset Toolbag. Then, we'll start creating and modifying materials to apply to our game character. After that, we'll push our scenes even further by setting up lights in our scene using the Sky Tool and dynamic lights.

We'll begin to wrap up the training by setting up some post effects like depth of field and bloom to really make our renders stand out. As an added bonus, we'll even learn how to preview animations right inside of Marmoset.



Want more? Check out some free helpful resources on Demo Reel and Portfolio Tips from Game Industry Professionals

And more on 10 Things Professional Game Artists Wish They Knew When They First Started
Introduction and Project Overview
1

Introduction and Project Overview

 
00:54
Installing the StoogeExporter Plugin for Maya
2

Installing the StoogeExporter Plugin for Maya

 
05:18
The interface and viewport navigation
3

The interface and viewport navigation

 
09:57
Importing files into Marmoset Toolbag
4

Importing files into Marmoset Toolbag

 
06:48
Working with materials
5

Working with materials

 
13:14
Continuing the materials workflow
6

Continuing the materials workflow

 
10:01
Editing skies using the Sky Tool
7

Editing skies using the Sky Tool

 
09:15
Using dynamic lights
8

Using dynamic lights

 
09:07
Exploring post effects
9

Exploring post effects

 
10:46
Outputting the renders
10

Outputting the renders

 
11:08
Previewing animations
11

Previewing animations

 
08:30