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Lighting in CryENGINE
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Released Jan 1, 2013
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of CryENGINE tutorials we're going to learn how to utilize lights in CryENGINE. We'll start of by learning the basics of lighting using the Lighting tool, which allows us to change the time of day, sun position, sun direction and the length of dawn and dusk. Then we'll jump into the Time of Day settings that will allow us to create the desired look of our environment's lighting.

We'll learn about all of the major parameters in the Time of Day settings and how they affect the world in CryENGINE. After that we'll learn how to fully utilize deferred lighting and destroyable lights. Then we'll wrap up the course by discussing five major guidelines to lighting a level.
Introduction and Project Overview
1

Introduction and Project Overview

 
00:54
Using the lighting tool
2

Using the lighting tool

 
07:00
The time of day interface
3

The time of day interface

 
09:04
The sky parameters
4

The sky parameters

 
14:49
The fog parameters
5

The fog parameters

 
09:00
The sky light and night sky parameters
6

The sky light and night sky parameters

 
09:57
Cloud shading and sun rays effects
7

Cloud shading and sun rays effects

 
06:35
Using deferred lights
8

Using deferred lights

 
11:15
Using projectors and styles on deferred lights
9

Using projectors and styles on deferred lights

 
09:22
Destroyable lights
10

Destroyable lights

 
09:12
Blocking in the lighting
11

Blocking in the lighting

 
15:16
Highlighting paths
12

Highlighting paths

 
15:07
Using lights to identify objectives and threats
13

Using lights to identify objectives and threats

 
08:14
Using lights to hint to extras in a level
14

Using lights to hint to extras in a level

 
07:44