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Creature Creation in CINEMA 4D
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Released Dec 1, 2012
Justin Marshall

Pluralsight

Justin Marshall
With the addition of sculpting tools to CINEMA 4D studio, it's become possible to complete creature projects without leaving the software. In this CINEMA 4D sculpting tutorial we will discuss the modeling of a base mesh in CINEMA 4D, using a variety of modeling tools.

Throughout the tutorial we will talk about model preparation and UV layout in anticipation of texture baking and painting. Once the base is prepared, we will go through the process of adding high resolution detail using the sculpting tools in CINEMA 4D. Once our creature model is sculpted, we will talk about baking that detail out into Normal, Displacement, and Ambient Occlusion maps. Then we will use BodyPaint to create textures for the creature.

We will integrate photographs and blend multiple layers together to paint a color texture from scratch. We'll also talk about modifying the color texture to create textures that will drive the bump and specularity of your creature. By the end of the tutorial, you'll have learned a variety of sculpting tools and techniques to help you create your own creatures in CINEMA 4D.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:10
Blocking in the body and head
2

Blocking in the body and head

 
08:44
Modeling the legs and feet
3

Modeling the legs and feet

 
10:49
Modeling the large and small arms
4

Modeling the large and small arms

 
10:26
Finishing the base shape and cleaning up geometry
5

Finishing the base shape and cleaning up geometry

 
06:56
Beginning the UV layout
6

Beginning the UV layout

 
09:35
Finishing the UV layout
7

Finishing the UV layout

 
11:00
Sculpting the main shapes of the body
8

Sculpting the main shapes of the body

 
10:10
Sculpting the creature's torso
9

Sculpting the creature's torso

 
06:26
Sculpting large scales on the back
10

Sculpting large scales on the back

 
10:07
Adding the eyes
11

Adding the eyes

 
06:10
Detailing the head
12

Detailing the head

 
09:49
Sculpting the neck
13

Sculpting the neck

 
06:13
Adding small scales
14

Adding small scales

 
08:39
Sculpting the creature's limbs
15

Sculpting the creature's limbs

 
10:11
Sculpting high-frequency detail
16

Sculpting high-frequency detail

 
09:01
Baking out the maps
17

Baking out the maps

 
06:35
BodyPaint setup
18

BodyPaint setup

 
04:14
Painting a skin base
19

Painting a skin base

 
10:37
Painting the back scales
20

Painting the back scales

 
08:50
Painting the neck
21

Painting the neck

 
06:17
Coloring the small scales
22

Coloring the small scales

 
04:16
Creating an eye material
23

Creating an eye material

 
07:01
Painting the abdomen
24

Painting the abdomen

 
07:12
Painting a bump map
25

Painting a bump map

 
05:13
Painting a specular map
26

Painting a specular map

 
06:57
Reassembling the creature
27

Reassembling the creature

 
05:52