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Designing a Game Boss in Photoshop
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Released Dec 1, 2012
Eddie Russell

Pluralsight

Eddie Russell
In this Photoshop tutorial, members will learn the tools and a technique that can be used to take your idea for a game boss and realize it in a piece of concept art.

We'll get started by establishing a road map for our game boss where we'll talk about the story, the environment as well as the approach we'll be taking. From here we'll begin sketching our concept using a loose, gestural approach. We'll continue adding to our sketch until we are satisfied, and ready to render out the shadows and highlights using grayscale values. Once the forms of our creature have been properly realized using only shades of gray, we will begin applying color to our concept.

We'll wrap up this tutorial by adding a few finishing touches to our image. After completing this training, you'll be familiar with the tools, techniques and workflows that can be used to create your own concept art for a worthy game boss.
Introduction and project overview
1

Introduction and project overview

 
01:08
Laying out a roadmap for designing our game boss
2

Laying out a roadmap for designing our game boss

 
10:40
Beginning our gesture sketch
3

Beginning our gesture sketch

 
10:45
Continuing to work on our gesture sketch
4

Continuing to work on our gesture sketch

 
10:41
Beginning to refine our gesture sketch
5

Beginning to refine our gesture sketch

 
11:09
Continuing to refine our gesture sketch
6

Continuing to refine our gesture sketch

 
10:53
Finishing our gesture sketch
7

Finishing our gesture sketch

 
12:50
Preparing our sketch for color
8

Preparing our sketch for color

 
10:43
Painting a quick background for our game boss.
9

Painting a quick background for our game boss.

 
12:49
Setting up our line work to receive value
10

Setting up our line work to receive value

 
09:36
Adding 90% black to our value painting
11

Adding 90% black to our value painting

 
10:34
Adding 80% black to our value painting
12

Adding 80% black to our value painting

 
10:36
Adding 70% black to our value painting
13

Adding 70% black to our value painting

 
12:02
Reinforcing highlights using brighter values
14

Reinforcing highlights using brighter values

 
11:55
Beginning color for our game boss
15

Beginning color for our game boss

 
10:25
Creating variation in the base colors of our game boss.
16

Creating variation in the base colors of our game boss.

 
11:50
Reinforcing the lighting in our image
17

Reinforcing the lighting in our image

 
10:01
Finishing touches
18

Finishing touches

 
11:19