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Sculpting Workflows in CINEMA 4D
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Released Dec 1, 2012
Justin Marshall

Pluralsight

Justin Marshall
In this series of CINEMA 4D tutorials, members will learn to use the sculpting tools in CINEMA 4D Studio to create very detailed, high-resolution models. We'll start out by talking about how to setup geometry for sculpting and go over an explanation of the subdivision level workflow. Then, using a little creature as an example, we'll talk about the functionality of all of the different sculpting tools- from Pull and Grab, to Wax and Scrape.

We'll cover common brush settings and options like symmetry and steady stroke that can speed up our workflow. We'll also talk about the importance of working with layers and how they can add flexibility to the way we work. We'll also cover the use of stamps in the sculpting process and we'll finish up by baking out maps to reproduce our sculpted detail on low resolution base meshes.

Once done, you'll have a good overview of the sculpting process in CINEMA 4D and be able to start integrating those tools into your own asset creation workflow.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:02
Setting up a sculpt
2

Setting up a sculpt

 
06:23
Working with subdivision levels
3

Working with subdivision levels

 
07:44
Sculpting brush functionality
4

Sculpting brush functionality

 
10:51
Using Grab, Smooth, and Erase
5

Using Grab, Smooth, and Erase

 
09:03
Using Wax, Scrape, and Fill
6

Using Wax, Scrape, and Fill

 
08:19
Using Knife and Pinch
7

Using Knife and Pinch

 
09:56
Using Flatten and Inflate
8

Using Flatten and Inflate

 
07:45
Working with stamps
9

Working with stamps

 
11:53
Sculpting with layers
10

Sculpting with layers

 
10:54
Workflow options
11

Workflow options

 
08:09
Baking out maps
12

Baking out maps

 
11:51