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Creating Light Rigs in Maya
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Released Dec 1, 2012
Ed Whetstone

Guest Tutor

Ed Whetstone
In this tutorial we will learn how to set up a simple light rig to effectively highlight and show off your modeled assets. This series of lessons will walk through the absolute basics of lighting for presentation - or, simply, lighting from a non-lighter's perspective

Showcasing your work is an essential part of being a CG artist, and lighting is essential to showing off. We will talk about the absolute basics of creating and placing a light, three-point setups, methods for creating wireframe renders, and a handful of other helpful tips and techniques for artists who want a hit-the-ground-running guide to lighting.
Introduction and project overview
1

Introduction and project overview

 
01:09
Light basics
2

Light basics

 
12:07
Basic light attributes
3

Basic light attributes

 
14:13
Three-point lighting
4

Three-point lighting

 
11:48
Continuing our three-point setup
5

Continuing our three-point setup

 
12:42
Linear workflow
6

Linear workflow

 
07:53
Tweaking lights for different effects
7

Tweaking lights for different effects

 
11:00
Three-point recap and workflow
8

Three-point recap and workflow

 
05:43
Shaders and light color
9

Shaders and light color

 
17:31
Wireframes with the toon shader
10

Wireframes with the toon shader

 
05:42
Wireframes with unitized UVs
11

Wireframes with unitized UVs

 
06:51
Wireframes with a vector render
12

Wireframes with a vector render

 
10:41
Light linking tips and tricks
13

Light linking tips and tricks

 
15:51
Tweaking lights for multiple angles
14

Tweaking lights for multiple angles

 
10:01
Final lighting adjustments
15

Final lighting adjustments

 
07:41
Lighter's Friend walkthrough
16

Lighter's Friend walkthrough

 
09:01