Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Modeling a Mech Robot in ZBrush
See Details
Released Nov 1, 2012
Brad Groatman

Guest Tutor

Brad Groatman
In this tutorial we will use ZBrush's hard surface modeling techniques to build a mechanical creature. The idea here is to become more familiar with hard surface creation in ZBrush. we will begin with some custom brush creation and then move on to creating our own custom meshes to be used in conjunction with ZBrush's Insert Mesh tools.

Next, using a rough concept sculpt as a guide, we will explore different mesh creation methods such as mask extraction and ZSpheres topology building to create the different parts of our robotic creature. we will take some BPR renders of the creature into Photoshop and After Effects, where we will put together a complete final image. By the end, we will have the understanding necessary to create any number of hard surface models and bring them to a fully-realized render.
Introduction and project overview
1

Introduction and project overview

 
00:51
Creating custom menus and hotkeys
2

Creating custom menus and hotkeys

 
08:59
Creating custom brushes
3

Creating custom brushes

 
12:22
Creating custom meshes in Maya
4

Creating custom meshes in Maya

 
09:08
Beginning the lower leg
5

Beginning the lower leg

 
19:19
Continuing the lower leg armor
6

Continuing the lower leg armor

 
16:07
Modeling the leg interior
7

Modeling the leg interior

 
15:21
Starting on the feet
8

Starting on the feet

 
10:13
Adding details to the feet
9

Adding details to the feet

 
21:29
Building the claws
10

Building the claws

 
25:57
Finishing up the feet
11

Finishing up the feet

 
21:35
Creating the upper leg topology
12

Creating the upper leg topology

 
18:19
Finishing the legs
13

Finishing the legs

 
09:00
Starting the abdomen
14

Starting the abdomen

 
13:07
Finishing up the abdomen
15

Finishing up the abdomen

 
07:08
Detailing the torso armor
16

Detailing the torso armor

 
16:00
Creating the robot's back pieces
17

Creating the robot's back pieces

 
14:51
Creating the carapace using topology tools
18

Creating the carapace using topology tools

 
10:33
Adding armor plating to the carapace
19

Adding armor plating to the carapace

 
20:01
Adding final details to the carapace
20

Adding final details to the carapace

 
12:23
Blocking out the robot's core geometry
21

Blocking out the robot's core geometry

 
08:04
Starting on the head
22

Starting on the head

 
10:14
Creasing the geometry for smoothing
23

Creasing the geometry for smoothing

 
06:09
Layering armor on the upper torso
24

Layering armor on the upper torso

 
15:31
Creating the robot's nose plate
25

Creating the robot's nose plate

 
10:12
Adding the hard edges to the nose plate
26

Adding the hard edges to the nose plate

 
11:25
Beginning the mandible
27

Beginning the mandible

 
12:23
Detailing the mandible
28

Detailing the mandible

 
25:33
Creating the robot's facial elements
29

Creating the robot's facial elements

 
09:30
Blocking out the upper arm
30

Blocking out the upper arm

 
13:37
Moving on to the forearm
31

Moving on to the forearm

 
14:52
Using curve brushes to add detail
32

Using curve brushes to add detail

 
11:36
Continuing the forearm
33

Continuing the forearm

 
14:04
Blocking in the forearm interior
34

Blocking in the forearm interior

 
18:01
Detailing the forearm
35

Detailing the forearm

 
19:20
Creating the gun
36

Creating the gun

 
16:49
Posing the character for rendering
37

Posing the character for rendering

 
11:03
Combining our render passes in After Effects
38

Combining our render passes in After Effects

 
15:20
Adding details in Photoshop
39

Adding details in Photoshop

 
10:02
Finishing up the render
40

Finishing up the render

 
13:20