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Cloth Sculpting Workflows in ZBrush
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Released Nov 1, 2012
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this tutorial we will learn cloth sculpting workflows inside of ZBrush. This course will focus on cloth sculpting and is comprised of various exercises to get you comfortable with creating different types of folds and wrinkles with ZBrush.

We will then take what we have learned and create a personal concept piece that has a lot of drapery. By the end of this tutorial you should be more than ready to tackle your own cloth sculpting.
Introduction and project overview
1

Introduction and project overview

 
00:51
Discussing cloth reference
2

Discussing cloth reference

 
10:53
Analyzing custom brushes
3

Analyzing custom brushes

 
10:08
Creating the poncho
4

Creating the poncho

 
11:54
Adding the poncho folds
5

Adding the poncho folds

 
12:36
Finishing the poncho
6

Finishing the poncho

 
08:50
Creating clothes for our model
7

Creating clothes for our model

 
11:21
Sculpting a pair of pants
8

Sculpting a pair of pants

 
10:56
Finishing our pants
9

Finishing our pants

 
11:52
Sculpting the tank top
10

Sculpting the tank top

 
11:11
Discussing our main project
11

Discussing our main project

 
03:10
Adding a scarf to our model
12

Adding a scarf to our model

 
10:48
Sculpting a dress for our model
13

Sculpting a dress for our model

 
11:26
Adding primary cloth details to our dress
14

Adding primary cloth details to our dress

 
10:32
Refining the scarf shape
15

Refining the scarf shape

 
10:14
Using QRemesher to project cloth details
16

Using QRemesher to project cloth details

 
11:15
Adding more folds and wrinkles to the dress
17

Adding more folds and wrinkles to the dress

 
13:40
Adding final details to the dress
18

Adding final details to the dress

 
10:33
Adding final details to the scarf
19

Adding final details to the scarf

 
10:19
Analyzing our final model and render settings
20

Analyzing our final model and render settings

 
02:23