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Sculpting Character Props in ZBrush
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Released Nov 1, 2012
Frederic DAoust

Guest Tutor

Frederic DAoust
In this tutorial, you'll will learn different techniques to model hard surface and organic props, all within ZBrush. Throughout these lessons we will cover different ways to create clean basemesh in ZBrush, most of them using shadow box and primitives shapes. We will also go through my techniques to detail different types of surfaces and materials using alphas and layers, and how I manage to sculpt damage on different materials.

We will also go over some tips to create good renders with the ZBrush BPR, as well as how I usually set up my lights and materials. At the end a will do an overview of how to manage the different render passes in Photoshop, and how to make a good final presentation of sculpts using random pictures and effects.
Introduction and project overview
1

Introduction and project overview

 
00:55
Introduction to UI and shortcuts
2

Introduction to UI and shortcuts

 
05:50
Creating a custom alpha
3

Creating a custom alpha

 
07:27
Creating and detailing the holster
4

Creating and detailing the holster

 
16:42
Finishing the holster and attachment
5

Finishing the holster and attachment

 
05:17
Building and detailing the belt
6

Building and detailing the belt

 
16:09
Creating the buckle mesh
7

Creating the buckle mesh

 
03:33
Making an insert mesh brush
8

Making an insert mesh brush

 
03:37
Adding leather surface details with alphas
9

Adding leather surface details with alphas

 
03:46
Sculpting the gun
10

Sculpting the gun

 
10:55
Creating a lasso with the curve tube
11

Creating a lasso with the curve tube

 
10:50
Damaging our objects
12

Damaging our objects

 
08:29
Setting up materials, lights, and BPR
13

Setting up materials, lights, and BPR

 
11:03
Presentation in Photoshop
14

Presentation in Photoshop

 
16:38