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Aging Wood and Metal Textures in Photoshop
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Released Nov 1, 2012
Will Harbison

Guest Tutor

Will Harbison
In this tutorial we will learn how to use Photoshop to create more weathered and aged textures. Throughout these videos we will not only create and construct basic wood and metallic textures but we will also learn how the passing of time can affect them and give your objects a more characteristic look.

Members will learn how to make grunge layers and how to create layers of paint which peel away to reveal the original material underneath. You'll also learn how to extract specular maps and normal maps from our project files and lastly see how they look when added to a scene in 3ds Max.
Introduction and project overview
1

Introduction and project overview

 
00:58
The basic metallic texture
2

The basic metallic texture

 
08:33
Paint stencils
3

Paint stencils

 
06:07
Creating paint layers
4

Creating paint layers

 
07:55
Creating the specular map
5

Creating the specular map

 
04:34
Creating the normal map
6

Creating the normal map

 
09:18
Discussing placement of grunge and damage
7

Discussing placement of grunge and damage

 
06:43
Constructing a crate
8

Constructing a crate

 
08:52
Faking ambient occlusion
9

Faking ambient occlusion

 
08:36
Adding a grunge pass
10

Adding a grunge pass

 
09:20
Adding a painted emblem and specular map
11

Adding a painted emblem and specular map

 
07:50
Creating the normal map
12

Creating the normal map

 
03:58
Creating shaders in 3ds Max
13

Creating shaders in 3ds Max

 
10:09
Examining the final scene
14

Examining the final scene

 
07:52
Shader description and final render
15

Shader description and final render

 
06:21