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Automotive Texturing in MARI
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Released Nov 1, 2012
Eddie Russell

Pluralsight

Eddie Russell
In this MARI tutorial, we will walk through the process of texturing our Mustang asset to look like a rally car. After learning how to setup our MARI project, we’ll get started by learning how to plan out our diffuse textures using a simply base of flat colors. From here we will learn how we can use MARI’s layered painting unproject and project workflow to move our artwork seamlessly from Adobe Illustrator to Adobe Photoshop and finally into MARI. Next we will learn how Mari’s stencil features can help us to apply sponsor decals to our rally car. Finally, we will paint several passes of dirt over our vehicle before baking and exporting our texture maps. After completing this tutorial, you will have knowledge of a workflow that can be used to texture a Rally Car using Illustrator, Photoshop and MARI.
Introduction and project overview
1

Introduction and project overview

 
01:07
Project creation and setup
2

Project creation and setup

 
07:41
Painting base colors
3

Painting base colors

 
13:44
Creating geometric decals for the driver side of the car
4

Creating geometric decals for the driver side of the car

 
14:57
Creating geometric decals for the passenger side of the car
5

Creating geometric decals for the passenger side of the car

 
08:30
Creating geometric decals for the top of the car
6

Creating geometric decals for the top of the car

 
08:45
Creating geometric decals for the front of the car
7

Creating geometric decals for the front of the car

 
07:37
Creating geometric decals for the back of the car
8

Creating geometric decals for the back of the car

 
05:31
Cleaning up the projected geometric decals
9

Cleaning up the projected geometric decals

 
10:17
Adding sponsor graphics
10

Adding sponsor graphics

 
11:39
Projecting additional diffuse detail
11

Projecting additional diffuse detail

 
13:10
Creating a normal map to add detail to our tires
12

Creating a normal map to add detail to our tires

 
15:23
Adding color to our tire’s lettering
13

Adding color to our tire’s lettering

 
10:29
Additional details for our normal map
14

Additional details for our normal map

 
11:34
Painting our first pass of dirt for the rally car
15

Painting our first pass of dirt for the rally car

 
11:48
Painting our second pass of dirt for the rally car
16

Painting our second pass of dirt for the rally car

 
11:09
Painting dirt for the rally car's wheels
17

Painting dirt for the rally car's wheels

 
14:03
Customizing specular gain and roughness
18

Customizing specular gain and roughness

 
10:59
Baking and exporting texture maps
19

Baking and exporting texture maps

 
08:54