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Sculpting a Creature Bust in ZBrush
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Released Oct 1, 2012
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this ZBrush tutorial we focus our attention on sculpting a creature bust with specific attention being paid to the concept art. We will go deep into how to construct a creature bust using only one piece of concept art. We will discuss the advantages and limitations of having a concept to work with as well as various techniques inside of ZBrush that will speed up your workflow.
Introduction and Project overview
1

Introduction and Project overview

 
00:54
Analyzing our concept art
2

Analyzing our concept art

 
04:47
Beginning to sculpt the creature
3

Beginning to sculpt the creature

 
10:09
Continuing to block out the shapes of the bust
4

Continuing to block out the shapes of the bust

 
10:04
Refining the proportions
5

Refining the proportions

 
09:56
Sculpting on our QRemeshed file
6

Sculpting on our QRemeshed file

 
10:02
Placing landmarks on the face
7

Placing landmarks on the face

 
10:34
Refining the front of the creature
8

Refining the front of the creature

 
11:03
Discovering problem areas and troubleshooting
9

Discovering problem areas and troubleshooting

 
10:04
Editing the neck and chest area
10

Editing the neck and chest area

 
10:49
Adding teeth to our model
11

Adding teeth to our model

 
11:52
Tweaking the model before dividing
12

Tweaking the model before dividing

 
10:40
Shaping and detailing the head
13

Shaping and detailing the head

 
10:35
Adding horns to the top of the head
14

Adding horns to the top of the head

 
14:18
Building extra horns on the head
15

Building extra horns on the head

 
09:05
Making all the pieces fit together
16

Making all the pieces fit together

 
13:04
Adding detail to the mouth area
17

Adding detail to the mouth area

 
13:29
Rotating the head to match the concept
18

Rotating the head to match the concept

 
10:01
Adding more detail to the head
19

Adding more detail to the head

 
12:42
Refining the chest and neck area
20

Refining the chest and neck area

 
10:15
Sculpting more detail on the spikes
21

Sculpting more detail on the spikes

 
09:42
Continuing to refine the spikes
22

Continuing to refine the spikes

 
09:59
Adding stamps and alphas to our horns
23

Adding stamps and alphas to our horns

 
09:41
Sculpting the teeth
24

Sculpting the teeth

 
09:09
Adding skin pores and more detail to our creature
25

Adding skin pores and more detail to our creature

 
10:32
Discussing changes that were made on the model
26

Discussing changes that were made on the model

 
04:52
Polypainting the teeth
27

Polypainting the teeth

 
10:57
Adding color to our creature's skin
28

Adding color to our creature's skin

 
14:53
Continuing to color our creature's skin
29

Continuing to color our creature's skin

 
10:52
Coloring the horns
30

Coloring the horns

 
13:05
Analyzing the final render in Photoshop
31

Analyzing the final render in Photoshop

 
08:32