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Look Development for Visual Effects in Maya
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Released Dec 1, 2012
Xuan Prada

Guest Tutor

Xuan Prada
In this tutorial we will learn how to create textures and shaders for a digital asset.

Throughout these lessons we will look at the steps required to create a professional UV mapping. With proven techniques and workflows used in the visual effects industry, we will create a highly detailed textures and cover all the steps involved during the look development process.
Introduction and project overview
1

Introduction and project overview

 
01:01
Setting up the project
2

Setting up the project

 
10:19
Checking the asset
3

Checking the asset

 
10:37
Finishing the sanity check
4

Finishing the sanity check

 
09:32
Preparing for UV mapping
5

Preparing for UV mapping

 
06:44
Starting the UV mapping
6

Starting the UV mapping

 
10:32
UV unfolding the handle
7

UV unfolding the handle

 
11:40
Finishing the handle
8

Finishing the handle

 
11:54
Unfolding the front panel
9

Unfolding the front panel

 
11:01
Finishing the UV mapping
10

Finishing the UV mapping

 
09:25
Grading the front references
11

Grading the front references

 
11:28
Grading the back and side references
12

Grading the back and side references

 
11:42
Finishing the grading process
13

Finishing the grading process

 
03:13
Baking procedural shaders
14

Baking procedural shaders

 
12:06
Baking dirt maps
15

Baking dirt maps

 
08:42
Beginning the projection process
16

Beginning the projection process

 
11:07
Continuing the projection process
17

Continuing the projection process

 
11:55
Finishing the projection process
18

Finishing the projection process

 
05:05
Creating projection guides
19

Creating projection guides

 
10:57
Working on the front projections
20

Working on the front projections

 
11:32
Working on the plastic panels
21

Working on the plastic panels

 
11:15
Handling the lower plastic panels
22

Handling the lower plastic panels

 
11:37
Adjusting the upper plastic panels
23

Adjusting the upper plastic panels

 
10:37
Working on the screen protector
24

Working on the screen protector

 
12:16
More on the front projections
25

More on the front projections

 
10:17
Finishing work on the front projections
26

Finishing work on the front projections

 
10:31
Projecting in MARI
27

Projecting in MARI

 
10:41
Creating the screen protector
28

Creating the screen protector

 
10:45
Finishing the screen protector
29

Finishing the screen protector

 
10:31
Creating the color maps
30

Creating the color maps

 
11:39
Fixing the UV seams
31

Fixing the UV seams

 
11:59
Adding dirt maps to the color information
32

Adding dirt maps to the color information

 
09:33
Finishing the color maps
33

Finishing the color maps

 
03:26
Starting on the specular maps
34

Starting on the specular maps

 
10:46
Working on the specular maps for the front panel
35

Working on the specular maps for the front panel

 
12:15
Creating the specular maps for the other pieces
36

Creating the specular maps for the other pieces

 
05:06
Working on the bump maps for the first two UDIMs
37

Working on the bump maps for the first two UDIMs

 
11:02
Creating the bump maps for the latest two UDIMs
38

Creating the bump maps for the latest two UDIMs

 
07:36
Building the displacement maps for the metal box
39

Building the displacement maps for the metal box

 
14:06
Creating cluster materials
40

Creating cluster materials

 
11:06
Continuing the cluster materials
41

Continuing the cluster materials

 
10:33
Finishing the cluster materials
42

Finishing the cluster materials

 
09:35
Blocking shaders for the front panel
43

Blocking shaders for the front panel

 
11:26
Making shaders for the control wheels
44

Making shaders for the control wheels

 
10:26
Building shaders for the metal box
45

Building shaders for the metal box

 
09:21
Working on the specular for the front panel
46

Working on the specular for the front panel

 
12:53
Setting up the specular for the metal box
47

Setting up the specular for the metal box

 
09:27
Working on the bump maps for the front panel
48

Working on the bump maps for the front panel

 
10:48
Setting up the bump maps for the metal box
49

Setting up the bump maps for the metal box

 
12:58
Working on the primary components
50

Working on the primary components

 
12:34
Continuing the primary components
51

Continuing the primary components

 
08:46
Shading for different lighting situations
52

Shading for different lighting situations

 
07:57