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Animated Turntable Techniques in ZBrush and After Effects
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Released Oct 1, 2012
Brad Groatman

Guest Tutor

Brad Groatman
In this tutorial we will explore different methods of using the Timeline features in ZBrush to create more dynamic turntable animations. The new animation tools ZBrush offers allow us to approach turntable renders with more of an eye toward presentation: The ability to animate layers, materials, and display attributes opens the door to a host of possibilities in presenting our finished work. This series of tutorials will explore how we can use ZBrush’s Timeline features to create a turntable that contains elements of an animated scene that provides more of a context for the models. We will plan out different render passes and utilize different ZBrush materials to create them, and then bring our renders into After Effects, where we’ll explore a number of different techniques for bringing the ZBrush renders to life. By the end of the tutorial, the different techniques and ideas we’ve explored will hopefully give us a broader idea of the potential for making the turntable render itself a part of the creative process.
Introduction and project overview
1

Introduction and project overview

 
01:03
Evaluating the scene
2

Evaluating the scene

 
05:23
Creating the energy burst
3

Creating the energy burst

 
11:24
Adding the ground cover
4

Adding the ground cover

 
15:00
An introduction to Timeline
5

An introduction to Timeline

 
11:02
Blocking out the first camera pass
6

Blocking out the first camera pass

 
11:52
Creating matte and specular passes
7

Creating matte and specular passes

 
09:37
Blocking out the second shot
8

Blocking out the second shot

 
07:01
Beginning the third shot
9

Beginning the third shot

 
08:08
Animating the magical energy element
10

Animating the magical energy element

 
07:10
Animating the growth of the ground cover
11

Animating the growth of the ground cover

 
07:12
Beginning our composition in After Effects
12

Beginning our composition in After Effects

 
08:49
Adding transitions between render passes
13

Adding transitions between render passes

 
13:51
Assembling our warrior shot in After Effects
14

Assembling our warrior shot in After Effects

 
12:54
Beginning the final composition
15

Beginning the final composition

 
09:40
Using expressions to animate light effects
16

Using expressions to animate light effects

 
07:48
Using animated masks to create pulsating light
17

Using animated masks to create pulsating light

 
09:26
Adding illumination to the scenery
18

Adding illumination to the scenery

 
10:31
Tuning up the scene
19

Tuning up the scene

 
09:05
Incorporating camera effects
20

Incorporating camera effects

 
12:57
Creating a particle system
21

Creating a particle system

 
06:53
Adding some finishing touches
22

Adding some finishing touches

 
11:10