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Texturing Prehistoric Reptiles in MARI
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Released Oct 1, 2012
Eddie Russell

Pluralsight

Eddie Russell
In this MARI tutorial, we will learn how to texture a reptilian dinosaur step by step in MARI. After spending a little bit of time setting up our MARI project so we can work efficiently, we will dive right in and paint base diffuse colors for the various parts of the Velociraptor. From here, we will continue to paint our diffuse color information, gradually becoming more detailed. During this process, we will pause our painting only momentarily so we can learn how to add additional surface detail by creating our own custom normal map right inside of MARI. Next, we will learn how to make our creature feel more natural by painting dirt in various areas. Lastly we will paint a custom specular map before baking and exporting our textures out of MARI. After completing this tutorial, you will be familiar with a process that will allow you to paint realistic textures for any prehistoric reptilian creature.
Introduction and project overview
1

Introduction and project overview

 
01:11
Setting up our MARI project
2

Setting up our MARI project

 
10:02
Building our shader and base diffuse colors
3

Building our shader and base diffuse colors

 
09:07
Painting belly and back masks
4

Painting belly and back masks

 
11:12
Painting texture for the Raptor’s back
5

Painting texture for the Raptor’s back

 
12:24
Painting in additional base colors for the body
6

Painting in additional base colors for the body

 
09:35
Beginning to break up the primary body areas with some initial details
7

Beginning to break up the primary body areas with some initial details

 
13:04
Projecting a normal map for the raptor's scales
8

Projecting a normal map for the raptor's scales

 
10:53
Cleaning up and blending the normal map for our raptor's scales
9

Cleaning up and blending the normal map for our raptor's scales

 
11:18
Using our normal map to create fine dirt diffuse information
10

Using our normal map to create fine dirt diffuse information

 
11:34
Painting additional diffuse for our raptor's scales
11

Painting additional diffuse for our raptor's scales

 
09:13
Wrapping up diffuse detail painting for the body
12

Wrapping up diffuse detail painting for the body

 
12:11
Painting diffuse for our raptor's tongue and gums
13

Painting diffuse for our raptor's tongue and gums

 
11:22
Painting diffuse for our raptor's teeth
14

Painting diffuse for our raptor's teeth

 
10:21
Projecting the diffuse for our raptor's eyes
15

Projecting the diffuse for our raptor's eyes

 
07:26
Painting a broad pass of dirt for our raptor
16

Painting a broad pass of dirt for our raptor

 
08:34
Painting a custom specular maps
17

Painting a custom specular maps

 
07:28
Baking and exporting out texture maps
18

Baking and exporting out texture maps

 
07:04