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Building Futuristic Armor in ZBrush
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Released Oct 1, 2012
Peter Minister

Guest Tutor

Peter Minister
In this ZBrush tutorial we will use as many of the extraction capabilities that ZBrush offers to create a protective futuristic feminine body suit. The purpose of these videos is to demonstrate the many ways that additional geometry can be created from a simple female base mesh. We will use mesh extraction by masking, retopology by using ZSpheres, Mesh Insert brushes, and the new Retopology brush in ZBrush 4R4.
Introduction and project overview
1

Introduction and project overview

 
00:59
Building the basic suit
2

Building the basic suit

 
09:22
Texturing with NoiseMaker
3

Texturing with NoiseMaker

 
03:41
Forming the armor
4

Forming the armor

 
12:06
Adding further topology
5

Adding further topology

 
08:32
Creating the helmet
6

Creating the helmet

 
15:02
Working with the Retopology brush
7

Working with the Retopology brush

 
04:00
Adding gloves to the base mesh
8

Adding gloves to the base mesh

 
04:11
Building a visor for our helmet
9

Building a visor for our helmet

 
06:54
Preparation with UVs
10

Preparation with UVs

 
05:43
Creating Mesh Insert brushes
11

Creating Mesh Insert brushes

 
02:59
Detailing with Mesh Insert brushes
12

Detailing with Mesh Insert brushes

 
08:21
Further detailing with NoiseMaker
13

Further detailing with NoiseMaker

 
04:26
Hard surface detailing
14

Hard surface detailing

 
04:58
Texturing the skin with Spotlight
15

Texturing the skin with Spotlight

 
05:20
Assigning different materials to the suit
16

Assigning different materials to the suit

 
08:05