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Creating a Fantasy Dragon in ZBrush
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Released Sep 1, 2012
Peter Minister

Guest Tutor

Peter Minister
In this tutorial we will cover the creation of a dragon using reason and common sense. Through these lessons we will endeavor to create a dragon using the same kind of thinking and logic that I apply to my prehistoric creature modeling. We will use a variety of methods to achieve this along with a number of new features in the latest release of ZBrush 4 R 4. We will cover Qremesher as well as retopology and the new mesh insert brush feature.
Introduction and project overview
1

Introduction and project overview

 
00:51
Concept and base mesh creation
2

Concept and base mesh creation

 
12:14
Creating form and polygroups
3

Creating form and polygroups

 
12:38
Refining the shape
4

Refining the shape

 
12:47
Distributing polygons
5

Distributing polygons

 
04:07
Creating wing membrane
6

Creating wing membrane

 
07:57
Adding eyes to the model
7

Adding eyes to the model

 
15:25
Insert mesh brushes
8

Insert mesh brushes

 
13:05
Adding claws and spines
9

Adding claws and spines

 
05:36
Eye lids and details
10

Eye lids and details

 
07:50
Applying wrinkles and folds
11

Applying wrinkles and folds

 
10:32
Additional underbelly details
12

Additional underbelly details

 
06:50
Scales and wrinkles
13

Scales and wrinkles

 
17:12
More mesh inserts
14

More mesh inserts

 
13:26
Texturing the wing membranes
15

Texturing the wing membranes

 
06:23
Creating teeth with curves
16

Creating teeth with curves

 
11:05
Painting the dragon
17

Painting the dragon

 
11:45
Further detail painting
18

Further detail painting

 
12:03
Alternative wing creation
19

Alternative wing creation

 
05:42
Painting with spotlight
20

Painting with spotlight

 
04:30
Making the turntable
21

Making the turntable

 
04:20
Conclusion and recap
22

Conclusion and recap

 
00:31