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Rapid Concept Art Techniques in Photoshop and ZBrush
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Released Oct 1, 2012
Ismail Wamala

Guest Tutor

Ismail Wamala
Throughout this tutorial we will look at the steps required to create fully rendered versions of concept art for presentation purposes. We will start by gathering the reference material. Along the way, we will alter a pre-built base mesh in Maya, sculpt it in ZBrush, and then paint over the ZBrush render in Photoshop. By the end of this tutorial you will have a solid understanding of the workflows that are required to quickly create highly detailed concept art pieces.
Introduction and project overview
1

Introduction and project overview

 
00:53
Reference material analysis
2

Reference material analysis

 
02:39
Exploring thumbnails
3

Exploring thumbnails

 
05:36
Building our character's head in ZBrush
4

Building our character's head in ZBrush

 
11:40
Painting over our head renders in Photoshop
5

Painting over our head renders in Photoshop

 
11:48
Continuing to paint over the head renders
6

Continuing to paint over the head renders

 
04:23
Creating our character's base mesh in Maya
7

Creating our character's base mesh in Maya

 
04:28
Sculpting our character in ZBrush
8

Sculpting our character in ZBrush

 
10:06
Posing our character in Maya
9

Posing our character in Maya

 
08:45
Sculpting the posed character in ZBrush
10

Sculpting the posed character in ZBrush

 
06:52
Painting over our posed character render
11

Painting over our posed character render

 
08:41
Continuing to refine our paint over
12

Continuing to refine our paint over

 
12:00
Adding armor and lighting effects
13

Adding armor and lighting effects

 
11:39
Making a background for our final image
14

Making a background for our final image

 
07:06
Creating our second character variation
15

Creating our second character variation

 
04:34
Refining our second character
16

Refining our second character

 
09:11
Adding armor to our second character
17

Adding armor to our second character

 
10:04
Adding lighting effects to our image
18

Adding lighting effects to our image

 
04:57
Creating a background for our second character
19

Creating a background for our second character

 
04:42
Starting our third character variation
20

Starting our third character variation

 
15:50
Adding armor to our third character variant
21

Adding armor to our third character variant

 
07:11
Creating lighting effects to our third character
22

Creating lighting effects to our third character

 
04:19
Refining the final image and adding a background
23

Refining the final image and adding a background

 
02:57
Reviewing our final three character designs
24

Reviewing our final three character designs

 
00:44