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Modeling and Animating a Motion Graphics Opener in 3ds Max
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Released Nov 1, 2012
Kyle Green

Pluralsight

Kyle Green
In this series of lessons, we will show you the workflows we used to model and animate the motion graphics asset that we used as part of our 'Artist Guide to Motion Graphics in 3ds Max' course (available on Autodesk Area).

The lessons in this course will give you practical examples of how the powerful modeling and animation features of 3ds Max were used to create this motion graphics asset. You wil learn how to quickly and easily generate surfaces from simple curves, using bevels and chamfers to help catch specular highlights, animating with the 3ds Max camera, using path constraints for animation, and many other topics that you can put to use in your own projects. We also want to thank Mesut from Unitedmotions.com for helping with inspiration for this tutorial.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:12
Viewing concept art and storyboards
2

Viewing concept art and storyboards

 
05:43
Building the first piece of the microphone element
3

Building the first piece of the microphone element

 
06:31
Modeling the base structure of the microphone
4

Modeling the base structure of the microphone

 
07:04
Building the shell of the microphone
5

Building the shell of the microphone

 
08:49
Creating the inner screen for the microphone
6

Creating the inner screen for the microphone

 
12:05
Creating new geometry using the AutoGrid feature
7

Creating new geometry using the AutoGrid feature

 
11:49
Replicating existing elements of the microphone
8

Replicating existing elements of the microphone

 
07:08
Modeling the upper microphone stand
9

Modeling the upper microphone stand

 
11:09
Modeling the lower microphone stand
10

Modeling the lower microphone stand

 
10:53
Creating animated placeholders to help with timing
11

Creating animated placeholders to help with timing

 
07:19
Animating the primary camera for our scene
12

Animating the primary camera for our scene

 
10:30
Animating the microphone elements
13

Animating the microphone elements

 
10:00
Refining camera movement keyframes
14

Refining camera movement keyframes

 
09:20
Modeling the audio cable connector
15

Modeling the audio cable connector

 
09:10
Animating the audio cable elements
16

Animating the audio cable elements

 
18:10