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Utilizing State Sets in 3ds Max
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Released Aug 1, 2012
Kyle Green

Pluralsight

Kyle Green
In this series of 3ds Max 2013 tutorials, we'll learn how to take advantage of the State Set tools found in 3ds Max. With the State Set tools, we have a very powerful system for creating and managing render layers in 3ds Max, as well as providing two-way transfer of data between 3ds Max and After Effects. We will begin our course by familiarizing ourselves with the basic functionality of the State Sets, and using them to create a number of highly customized render passes for our scene. We'll learn how to use the Compositor view to preview the final assembled result of our passes, and we'll learn how to send all of our passes and 3D data from 3ds Max directly to After Effects using the Media Sync toolset. Finally, we'll explore the process of utilizing 3ds Max data and 3D layers directly inside of After Effects as part of our compositing pipeline.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:12
Getting acquainted with State Sets
2

Getting acquainted with State Sets

 
07:30
Continuing our overview of State Sets
3

Continuing our overview of State Sets

 
10:06
Assigning unique materials to State Sets
4

Assigning unique materials to State Sets

 
06:28
Using Render Elements with State Sets
5

Using Render Elements with State Sets

 
05:10
Creating helper objects for compositing in 3ds Max
6

Creating helper objects for compositing in 3ds Max

 
06:10
Using the Compositor View in 3ds Max
7

Using the Compositor View in 3ds Max

 
11:22
Installing the Compositor Link plugins for After Effects
8

Installing the Compositor Link plugins for After Effects

 
05:47
Replacing 3ds Max planes in After Effects
9

Replacing 3ds Max planes in After Effects

 
11:35
Using 3ds Max helper objects in After Effects
10

Using 3ds Max helper objects in After Effects

 
08:35