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Facial Tracking in 3DEqualizer and Maya
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Released Aug 1, 2012
Jean-Michel Bihorel

Guest Tutor

Jean-Michel Bihorel
In this tutorial we will learn how to do an object tracking inside of 3DEqualizer. We will start by explaining what is important for the preparation of an object tracking shot. Then we will see how to shoot a grid in order to later calibrate a lens to remove it's distortion. We will also take a look at the surveyed tracking method before we track our first shot. We will then take a look at the tools available in 3DEqualizer to improve a solution or to find out some unknown parameters. We will then set up our scene in Maya after having undistorted our footage with the warp module of 3DEqualizer. Then, we will render our CG elements with the mental ray render passes combine them back together inside of Composite. Following that is a final bonus lesson where the shot we have is a bit more challenging to solve.
Introduction and project overview
1

Introduction and project overview

 
00:57
Preparing a shot for tracking
2

Preparing a shot for tracking

 
04:48
Shooting our plates
3

Shooting our plates

 
06:26
Shooting a grid for distortion
4

Shooting a grid for distortion

 
10:59
Generating survey data
5

Generating survey data

 
12:43
Using 2D trackers
6

Using 2D trackers

 
08:43
Implementing survey data
7

Implementing survey data

 
08:14
Using the Parameter Adjustment tool
8

Using the Parameter Adjustment tool

 
10:44
Removing distortion from our footage
9

Removing distortion from our footage

 
04:21
Setting up the scene in Maya
10

Setting up the scene in Maya

 
12:40
Looking at the light setup
11

Looking at the light setup

 
06:03
Setting up render passes
12

Setting up render passes

 
05:37
Compositing our render
13

Compositing our render

 
11:30
Tracking a moving shot
14

Tracking a moving shot

 
15:43