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Monster Sculpting Techniques in ZBrush
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Released Aug 1, 2012
Fabrizio Bortolussi

Guest Tutor

Fabrizio Bortolussi
In this series of ZBrush tutorials, we will sketch up a basic mesh, detail it and texture it. The design will be based classic lovecraftian monsters. We will begin by brainstorming and sketching out a basic lovecraftian monster design. We will first block out a very simple mesh and then start to detail and shape up the forms. Eventually texturing it to a feature film quality resolution and eventually adding some fur with FiberMesh. Then, we will play with an HDRI image to show how to quickly set up lighting within ZBrush.
Introduction and project overview
1

Introduction and project overview

 
00:38
A look at complex creatures
2

A look at complex creatures

 
13:02
Creating the basic sculpt
3

Creating the basic sculpt

 
14:36
Changing our initial design
4

Changing our initial design

 
16:00
Blocking out facial shapes
5

Blocking out facial shapes

 
16:13
Starting with the facial details
6

Starting with the facial details

 
12:14
Sculpting the forehead
7

Sculpting the forehead

 
13:10
Finishing the face and starting the back
8

Finishing the face and starting the back

 
18:49
Detailing the back
9

Detailing the back

 
10:41
Painting the main color shades
10

Painting the main color shades

 
22:19
Detailing for film quality
11

Detailing for film quality

 
22:46
Completing our textured details
12

Completing our textured details

 
13:46
FiberMesh introduction and examples
13

FiberMesh introduction and examples

 
12:41
Setting up a LightCap
14

Setting up a LightCap

 
16:39