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Animating a Fight Scene in Maya
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Released Mar 4, 2013
Brad Groatman

Guest Tutor

Brad Groatman
In this Maya tutorial we will use animation and dynamics techniques to create a combat scene.

Throughout the lessons we will take a straight-ahead approach to animating a fight scene between three characters, using some basic techniques for establishing timing and camera angles before getting to work. Along the way, we will utilize the spontaneity the straight-ahead method allows in order to experiment with different narrative and choreographical choices for our scene.

Because combat scenes often involve the participants being damaged, we will explore different methods for simulating damage on our character rigs, using deformers like blend shapes as well as dynamic elements like particles and lightning effects.

By the end of this training, you'll be able to approach any scene requiring character interaction with the confidence to give yourself the freedom to explore different creative options while remaining true to the needs of the story.
Introduction and project overview
1

Introduction and project overview

 
01:03
Establishing the scene
2

Establishing the scene

 
08:35
Blocking out the Hero's entrance
3

Blocking out the Hero's entrance

 
12:32
Completing the Hero's battle pose
4

Completing the Hero's battle pose

 
13:30
Starting the attack jump
5

Starting the attack jump

 
11:55
Continuing on the attack jump
6

Continuing on the attack jump

 
08:29
Creating the attack pose
7

Creating the attack pose

 
21:36
Blocking out the Hero's front flip
8

Blocking out the Hero's front flip

 
18:04
Refining the front flip
9

Refining the front flip

 
11:18
Finishing the front flip
10

Finishing the front flip

 
01:35
Creating the robot arm rig
11

Creating the robot arm rig

 
12:38
Beginning the Hero's second attack
12

Beginning the Hero's second attack

 
12:12
Continuing the Hero's second attack
13

Continuing the Hero's second attack

 
09:13
Adding the Hero's spin poses
14

Adding the Hero's spin poses

 
08:32
Finishing up the spin attack
15

Finishing up the spin attack

 
11:07
Adding follow-through to the Hero's attack
16

Adding follow-through to the Hero's attack

 
11:28
Beginning work on the final Hero pose
17

Beginning work on the final Hero pose

 
20:04
Finishing up the Hero's animation
18

Finishing up the Hero's animation

 
15:40
Creating blend shapes to simulate battle damage
19

Creating blend shapes to simulate battle damage

 
16:50
Beginning animation on the first robot guard
20

Beginning animation on the first robot guard

 
14:47
Creating the damaged robot guard components
21

Creating the damaged robot guard components

 
13:13
Starting to pose the second robot guard
22

Starting to pose the second robot guard

 
14:09
Modifying the second robot guard's blend shapes
23

Modifying the second robot guard's blend shapes

 
10:12
Finishing the animation on the second robot guard
24

Finishing the animation on the second robot guard

 
11:25
Refining in-between keys of the Hero's animation
25

Refining in-between keys of the Hero's animation

 
09:14
Animating the robots' laser blasts
26

Animating the robots' laser blasts

 
16:31
Creating the muzzle flashes for the robots' guns
27

Creating the muzzle flashes for the robots' guns

 
15:26
Using dynamics to create sparks
28

Using dynamics to create sparks

 
09:16
Using the Particle Collision Event Editor
29

Using the Particle Collision Event Editor

 
06:47
Utilizing the Particle Instancer to create debris
30

Utilizing the Particle Instancer to create debris

 
13:11
Using sprites to create smoke
31

Using sprites to create smoke

 
13:22
Using fields to simulate interaction on particles
32

Using fields to simulate interaction on particles

 
07:15
Implementing the lightning effect
33

Implementing the lightning effect

 
11:16
Reviewing the project
34

Reviewing the project

 
06:16