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Texturing a Realistic Human in Maya and ZBrush
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Released Aug 1, 2012
Cory Cosper

Guest Tutor

Cory Cosper
In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course we will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will talk about sculpting the model and what to look for when developing your character's appearance, as well as setting up lights and cameras for our final composition.
Introduction and project overview
1

Introduction and project overview

 
00:58
Developing the look of our character
2

Developing the look of our character

 
17:10
Adding asymmetry to our model
3

Adding asymmetry to our model

 
07:21
Painting a realistic skin map
4

Painting a realistic skin map

 
09:22
Setting up our camera and lights
5

Setting up our camera and lights

 
16:38
Adding hair to our character
6

Adding hair to our character

 
10:49
Texturing our character with images
7

Texturing our character with images

 
10:36
Shading our inorganic elements
8

Shading our inorganic elements

 
07:56
Using subsurface scattering
9

Using subsurface scattering

 
14:04
Compositing our final image
10

Compositing our final image

 
12:39