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Artist Guide to Motion Graphics in 3ds Max
See Details
Released Sep 30, 2013
Multiple Authors
Pluralsight
Multiple Authors
In collaboration with Autodesk, Digital-Tutors is excited to teach you about some of the powerful tools found in 3ds Max, and explaining how these tools can be incorporated into a motion graphics project.

We will start by looking at storyboards and animatics of the final project. From there, we will learn how to set up lights and materials for our scene inside of 3ds Max, we will learn how to use particles to create dynamic effects such as sparks for our project, and we will spend several lessons discussing the new State Set feature, which is a powerful new system for creating and managing your render passes within 3ds Max.

We will also learn how this State Set tool allows for the seamless transfer of rendered passes, 3D cameras, lights, and helper objects from 3ds Max directly into After Effects. From here, we will learn how to use helper objects from 3ds Max to quickly create 3D layers in After Effects, we will use 3D nulls to drive 2D effects like lens flares and glows, and we will learn how Maxscripting and expressions can be used to create highly customized procedural animation effects within 3ds Max.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
02:20
Initial project concept and storyboards
2

Initial project concept and storyboards

 
05:49
Adding lights to the scene in 3ds Max
3

Adding lights to the scene in 3ds Max

 
12:32
Using mental ray materials
4

Using mental ray materials

 
10:32
Using 3ds Max particles to create sparks
5

Using 3ds Max particles to create sparks

 
19:02
Getting acquainted with State Sets in 3ds Max
6

Getting acquainted with State Sets in 3ds Max

 
13:18
Using State Sets to create custom render passes
7

Using State Sets to create custom render passes

 
10:36
Separating scene elements using State Sets
8

Separating scene elements using State Sets

 
07:57
Using Render Elements in 3ds Max
9

Using Render Elements in 3ds Max

 
10:08
Creating 3D elements that can be transferred to After Effects
10

Creating 3D elements that can be transferred to After Effects

 
09:09
Using the 3ds Max Compositor View
11

Using the 3ds Max Compositor View

 
13:32
Installing the Autodesk Compositor Link plugin for After Effects
12

Installing the Autodesk Compositor Link plugin for After Effects

 
03:50
Overview of  Media Sync workflow between 3ds Max and After Effects
13

Overview of Media Sync workflow between 3ds Max and After Effects

 
08:18
Using Helper Objects to quickly place 3D layers
14

Using Helper Objects to quickly place 3D layers

 
08:10
Using 3D Nulls to drive 2D effects like lens flares
15

Using 3D Nulls to drive 2D effects like lens flares

 
07:41
Baking an expression to fix motion blurred camera animation
16

Baking an expression to fix motion blurred camera animation

 
07:31
Creating glows and changes with the Object ID pass
17

Creating glows and changes with the Object ID pass

 
12:17
Overview of the compositing techniques use in the final render
18

Overview of the compositing techniques use in the final render

 
12:50
How to install MAXScripts and add them to the interface
19

How to install MAXScripts and add them to the interface

 
11:00
Creating custom attributes and transforming selected objects
20

Creating custom attributes and transforming selected objects

 
15:08
Controlling many objects simply with MAXScript and expressions
21

Controlling many objects simply with MAXScript and expressions

 
15:08