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Concepting a Cyborg in ZBrush
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Released Feb 4, 2013
Daniele Angelozzi

Guest Tutor

Daniele Angelozzi
Throughout this series of ZBrush tutorials, we will explore different techniques to create stunning concept art.

We'll go through the creation of a cyborg character using the powerful features of ZBrush and Photoshop, and you'll learn how you can start using the techniques and workflows in your own projects.
Introduction and project overview
1

Introduction and project overview

 
01:01
Creating the base mesh with ZSpheres
2

Creating the base mesh with ZSpheres

 
13:47
Using the replacement mesh feature
3

Using the replacement mesh feature

 
10:58
Refining the anatomy of the base mesh
4

Refining the anatomy of the base mesh

 
11:32
Continuing to refine the anatomy of the base mesh
5

Continuing to refine the anatomy of the base mesh

 
11:20
Finalizing the symmetrical sculpt of the base mesh
6

Finalizing the symmetrical sculpt of the base mesh

 
11:08
Hard surface techniques: Roughing out shapes and ideas
7

Hard surface techniques: Roughing out shapes and ideas

 
16:32
Hard surface techniques: Using polish, clip, and trim brushes
8

Hard surface techniques: Using polish, clip, and trim brushes

 
12:33
Hard surface techniques: Methods for extracting final pieces
9

Hard surface techniques: Methods for extracting final pieces

 
14:46
Hard surface techniques: Creasing and sculpting details
10

Hard surface techniques: Creasing and sculpting details

 
15:44
Hard surface techniques: Topology brush in action
11

Hard surface techniques: Topology brush in action

 
17:33
Creating insert mesh brushes
12

Creating insert mesh brushes

 
22:05
Insert mesh brushes: Curve mode
13

Insert mesh brushes: Curve mode

 
09:45
Insert mesh brushes: Fine detailing
14

Insert mesh brushes: Fine detailing

 
18:42
Insert mesh brushes: Controlling insertions
15

Insert mesh brushes: Controlling insertions

 
15:14
Using mannequins to study the pose
16

Using mannequins to study the pose

 
13:29
Posing the model
17

Posing the model

 
23:03
Refining anatomy of the organic section
18

Refining anatomy of the organic section

 
14:55
Extracting the rubber glove
19

Extracting the rubber glove

 
14:32
Creating lines in the rubber glove
20

Creating lines in the rubber glove

 
12:13
Theory of rendering in passes
21

Theory of rendering in passes

 
07:33
Creating main passes
22

Creating main passes

 
12:12
Creating our other passes
23

Creating our other passes

 
22:13
Compositing all of the passes
24

Compositing all of the passes

 
14:59
Painting the metals
25

Painting the metals

 
21:16
Painting the rubber and playing with UVs
26

Painting the rubber and playing with UVs

 
17:14
Painting the skin
27

Painting the skin

 
22:36
Finalizing the image
28

Finalizing the image

 
13:53