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Procedural Texturing in Maya and V-Ray
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Released Jul 1, 2012
Oasim Karmieh

Guest Tutor

Oasim Karmieh
In this tutorial we will learn how to use procedural textures to create an organic shader. We will cover how to use the powerful procedural texturing that Maya has to offer, and then combine that with V-Ray Shaders to create an organic look to our cell. We'll learn how to light these cells using V-Ray lights, and looking at how to use image-based lighting using V-Ray's dome light. This will help create beautiful fill light and reflections for our scene. We will be using V-Ray's render elements to create multiple passes that will be used to composite our scene. By the end of this course, you will understand how to use procedural texturing to create complex textures, as well as how to light a scene and make it stand out.
Introduction and project overview
1

Introduction and project overview

 
00:57
Modeling the cell
2

Modeling the cell

 
05:02
Creating the Diffuse shader
3

Creating the Diffuse shader

 
13:04
Creating the Bump shader
4

Creating the Bump shader

 
14:53
Adding self-illuminated dots and veins to the nucleus
5

Adding self-illuminated dots and veins to the nucleus

 
13:10
Creating the shader for the cell membrane
6

Creating the shader for the cell membrane

 
16:42
Adding the hairy tentacles
7

Adding the hairy tentacles

 
12:36
Tweaking the fur
8

Tweaking the fur

 
15:55
Lighting the scene
9

Lighting the scene

 
12:30
Adding image-based light
10

Adding image-based light

 
19:55
Setting up the render elements
11

Setting up the render elements

 
08:30
Preparing for the final render
12

Preparing for the final render

 
08:26
Creating the final shot
13

Creating the final shot

 
16:22