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Creating Caricatures in ZBrush
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Released Jul 1, 2012
Stanislav Shcherbakov

Guest Tutor

Stanislav Shcherbakov
In this tutorial we will learn how to create a caricature portrait from the various references using a variety of different approaches. Throughout these lessons we will discuss various ways to make a caricature portrait. We will start by creating our base mesh and then go on to texture, light, and render it all within ZBrush. We will then look into alternative ways of visualizing our work by taking the model into Maya and rendering it with mental ray. Finally we will discuss some compositing and editing workflows in Photoshop, where we will take our rendered image to the next level.
Introduction and project overview
1

Introduction and project overview

 
01:03
Searching for references
2

Searching for references

 
03:21
Introduction to our tools in ZBrush
3

Introduction to our tools in ZBrush

 
11:07
Using the image plane for references
4

Using the image plane for references

 
05:37
Starting to sculpt our caricature
5

Starting to sculpt our caricature

 
11:46
Continuing the sculpting process
6

Continuing the sculpting process

 
12:41
Retopologizing in ZBrush
7

Retopologizing in ZBrush

 
20:06
Unwrapping UVs using the UV Master plug-in
8

Unwrapping UVs using the UV Master plug-in

 
14:13
Detailing and adding finishing touches
9

Detailing and adding finishing touches

 
14:11
Texturing the sculpt using PolyPaint and Spotlight
10

Texturing the sculpt using PolyPaint and Spotlight

 
17:16
Sculpting some stylized hair
11

Sculpting some stylized hair

 
13:04
Creating hair using FiberMesh
12

Creating hair using FiberMesh

 
15:11
Visualizing our sculpt using the BPR renderer
13

Visualizing our sculpt using the BPR renderer

 
14:28
Compositing the BPR render passes in Photoshop
14

Compositing the BPR render passes in Photoshop

 
16:16
Exporting the textures for use in external software
15

Exporting the textures for use in external software

 
14:25
Getting displacement maps to work in Maya
16

Getting displacement maps to work in Maya

 
15:20
General overview of lighting and shaders
17

General overview of lighting and shaders

 
17:03
Compiling render layers and passes
18

Compiling render layers and passes

 
08:00
Compositing our final image in Photoshop
19

Compositing our final image in Photoshop

 
17:17