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Destruction Compositing Techniques in NUKEX
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Released Jul 1, 2012
Angelo White

Guest Tutor

Angelo White
In this tutorial we will learn how to create a post-apocalyptic scene using the powerful 3D space and projection techniques in NUKEX. Throughout these lessons we will go over how to composite elements such as fire and smoke, and make them as real as possible. We will be using the powerful 3D system in NUKE to position these elements properly. We are going to create a whole new environment within our scene. We will then export our camera to Maya and set up our scene and effects. You will learn new techniques in this course, as well as the skills it takes to work faster as a compositor.

Note: Due to both licensing restrictions and the advanced nature of Creative Development tutorials, the project files for this tutorial may not contain every single file that was used by the artist.
Introduction and project overview
1

Introduction and project overview

 
01:02
Reviewing our shot
2

Reviewing our shot

 
03:25
Undistorting the plate and beginning our tracking
3

Undistorting the plate and beginning our tracking

 
10:26
Refining the track
4

Refining the track

 
05:23
Placing our geometry
5

Placing our geometry

 
07:53
Creating a set extension and sky replacement
6

Creating a set extension and sky replacement

 
18:06
Working on the integration of the mountains
7

Working on the integration of the mountains

 
12:16
Placing our fire and smoke elements in the shot
8

Placing our fire and smoke elements in the shot

 
17:31
Placing additional fire and smoke elements
9

Placing additional fire and smoke elements

 
07:06
Preparing for our destruction on the building using 3D geometry
10

Preparing for our destruction on the building using 3D geometry

 
11:21
Creating destruction on the building
11

Creating destruction on the building

 
08:30
Exporting our NUKE camera and point cloud
12

Exporting our NUKE camera and point cloud

 
09:11
Importing our CG, creating our lights, and rendering in V-Ray
13

Importing our CG, creating our lights, and rendering in V-Ray

 
15:15
Compositing our rendered images and a final look at the project
14

Compositing our rendered images and a final look at the project

 
20:54