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FiberMesh Integration with ZBrush
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Released Jul 1, 2012
Justin Marshall

Pluralsight

Justin Marshall
In this series of ZBrush tutorials, we will discuss some of the methods for integrating FiberMesh with other applications. FiberMesh is a fantastic method of very quickly adding fur our hair to your ZBrush creations. There are a number of settings that will allow you to achieve the appropriate density and scale, as we well as settings to affect the shape, curvature, and twist of the fibers. These properties, in combination with the array of grooming brushes available, allow you to get very realistic results in a short span of time. Getting those fibers out of ZBrush and into another application in your pipeline may be more challenging. This course will cover some of the methods in ZBrush 4r3 of transferring the FiberMesh detail out of ZBrush. We'll talk about transferring our FiberMeshes as polygons. We'll also cover the ability to extract and recreate fiber detail using Vector Displacement Maps and we'll talk about saving our FiberMeshes as a series of curves that can be used as hair guides in a number of applications. If you're interested in hair styling or in detailed FiberMesh functionality, there are a number of solutions that can be found on our training page.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:14
Transferring FiberMesh as polygons
2

Transferring FiberMesh as polygons

 
10:18
Transferring FiberMesh as a Vector Displacement Map
3

Transferring FiberMesh as a Vector Displacement Map

 
08:33
Applying Vector Displacement Maps
4

Applying Vector Displacement Maps

 
11:38
Exporting FiberMesh as curves
5

Exporting FiberMesh as curves

 
05:21
Setting up hair using FiberMesh curves
6

Setting up hair using FiberMesh curves

 
07:52