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Scripted Item Swapping in Maya
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Released Jul 1, 2012
Delano Athias

Pluralsight

Delano Athias
In this series of Maya tutorials you will learn how to create tools and user interfaces using MEL to help you and other artists work more productively in Maya. We'll first learn how to create a basic layout that allows us to run various commands. From there we will explore more complicated examples and learn how layouts can be used in tandem to create user-friendly UIs. We'll learn how to swap geometry and drive textures with custom attributes to access a repository of items more efficiently, and then how to integrate this system into our interface. We'll learn how to set up window icons to create a visual aid for artists. We'll discuss how to trouble-shoot code, and also learn how custom shelves and global procedures can be used to access tools faster. By the end of the tutorials, you will learn how to create your very own interface to help you and other artists on your team work more productively.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:14
A fast and effective approach to creating an item-swapping tool
2

A fast and effective approach to creating an item-swapping tool

 
18:57
An idea for a character UI
3

An idea for a character UI

 
17:58
Driving texture files using custom attributes
4

Driving texture files using custom attributes

 
07:15
Setting up a custom channel to swap geometry
5

Setting up a custom channel to swap geometry

 
07:53
Creating a tabbed GUI to swap between items
6

Creating a tabbed GUI to swap between items

 
09:14
Custom shelves and global procedures
7

Custom shelves and global procedures

 
06:45