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12 Principles of Animation in After Effects
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Released Jul 1, 2012
Chris Glick

Pluralsight

Chris Glick
In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. In 1981 Frank Thomas and Ollie Johnston released a book titled 'The Illusion of Life: Disney Animation', which detailed all 12 principles. Since then, animators around the world have studied and applied these techniques. Although they were originally created for hand-drawn animation, these 12 principles apply directly to our modern computer generated animation. Whenever you set a keyframe in any application, you should be thinking of the 12 principles of animation.
Introduction and project overview
1

Introduction and project overview

 
01:06
Timing and spacing
2

Timing and spacing

 
11:00
Ease in and ease out
3

Ease in and ease out

 
09:01
Anticipation
4

Anticipation

 
05:42
Squash and stretch
5

Squash and stretch

 
08:42
Exaggeration
6

Exaggeration

 
05:29
Follow-through and overlapping action
7

Follow-through and overlapping action

 
06:44
Pose to pose and straight ahead action
8

Pose to pose and straight ahead action

 
10:35
Secondary Action
9

Secondary Action

 
05:11
Arcs, smooth motion and the Graph Editor
10

Arcs, smooth motion and the Graph Editor

 
10:43
Staging and the rule of thirds
11

Staging and the rule of thirds

 
08:30
Solid drawing
12

Solid drawing

 
04:30
Defining and creating appeal
13

Defining and creating appeal

 
04:10
Automating follow-through with expressions
14

Automating follow-through with expressions

 
06:28