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Animating Between IK and FK Systems in Maya
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Released Jul 1, 2012
Delano Athias

Pluralsight

Delano Athias
In this series of Maya tutorials you will learn how to animate between forward and inverse kinematics in Maya. We'll start by learning how to animate a convincing blend between the two modes. From there, we'll learn when IK / FK switching is not needed. And to conclude the tutorial, we'll learn how to create our very own IK/FK blending system, and then how to match to two systems together for a very smooth transition from one mode to the next. By the end of the course, you will learn how to confidently work with IK/FK rigs to create very fluid performances!
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:56
Animating between IK and FK
2

Animating between IK and FK

 
09:49
When IK/FK switches are not needed
3

When IK/FK switches are not needed

 
05:12
Starting on our IK/FK blending rig
4

Starting on our IK/FK blending rig

 
10:58
Creating a multi-chain rig for IK/FK blending
5

Creating a multi-chain rig for IK/FK blending

 
07:55
Finishing the IK/FK rig
6

Finishing the IK/FK rig

 
10:40
Matching IK/FK systems for animation
7

Matching IK/FK systems for animation

 
17:40