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Environment Techniques in Mudbox
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Released Jul 1, 2012
Justin Marshall

Pluralsight

Justin Marshall
In this series of Mudbox tutorials, we will talk about some of the Mudbox tools and techniques that can be used when working on environments. When working in CG, a bulk of the work can be in creating believable environments. Everything from slick sci-fi corridors, to post-apocalyptic landscapes needs to be built. Mudbox can be a great part of this workflow. In this course, we'll look at methods for quickly creating rocks and terrain. We'll talk about integrating photographic detail into your sculpts and textures. You'll learn to create seamless textures and sculpted detail by Editing Stencils and using Tiling Planes. We'll talk about adding age and wear to textures and using sculpt layers to create a very flexible way of quickly combining different kinds of detail. We won't create one project, but rather look at a variety of small examples to illustrate the different tools. Once done, you'll have a good idea of how you can start to integrate Mudbox into your environment creation workflow
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:03
Sculpting rocks and rock formations
2

Sculpting rocks and rock formations

 
10:14
Using photographic reference
3

Using photographic reference

 
09:07
Defining surface qualities with maps
4

Defining surface qualities with maps

 
14:30
Creating seamless stencils in Mudbox
5

Creating seamless stencils in Mudbox

 
07:24
Using maps to create repeatable details
6

Using maps to create repeatable details

 
06:30
Using tiling planes to create seamless sculpts
7

Using tiling planes to create seamless sculpts

 
12:13
Adding age and wear
8

Adding age and wear

 
11:00
Creating hard-surface type detail
9

Creating hard-surface type detail

 
09:39
Using sculpt layers to blend detail
10

Using sculpt layers to blend detail

 
08:54
Creating maps with the Normal Map filter
11

Creating maps with the Normal Map filter

 
07:34