Important Notice:

On July 31st, 2017 the Digital-Tutors library will be retired along with Digital-Tutors concurrent licensing. Effective August 1, 2017 any active group plans will be redirected to www.pluralsight.com. Each group plan will receive one individual user license on Pluralsight for each active Digital-Tutors license. Please contact your account representative for any additional questions.
Creating Realistic Terrains Using EcoSystems in Vue
See Details
Released Jan 28, 2013
Scott McEwan

Guest Tutor

Scott McEwan
In this Vue tutorial we will learn about making a normally processor intensive scene in Vue, while at the same time conserving our own resources.

Throughout these lessons we will cover the creation of an EcoSystem Heavy scene, while simultaneously working to govern our resources by cutting out resource heavy yet unnecessary practices and concentrating on making a beautiful, yet stable EcoSystem heavy scene.
Introduction and project overview
1

Introduction and project overview

 
01:01
Scene hierarchy
2

Scene hierarchy

 
09:28
Building the scene
3

Building the scene

 
10:02
Exploring different terrain types
4

Exploring different terrain types

 
12:53
Overview of materials
5

Overview of materials

 
11:42
Exploring different types of EcoSystems
6

Exploring different types of EcoSystems

 
09:33
Overviewing efficient painting practices
7

Overviewing efficient painting practices

 
13:20
Bringing the different elements together
8

Bringing the different elements together

 
08:21
Maximizing our render settings
9

Maximizing our render settings

 
08:52
Post processing and final results
10

Post processing and final results

 
07:03