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Crafting Characters from Design to Composite in ZBrush and Maya
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Released Jul 1, 2012
Jean-Michel Bihorel

Guest Tutor

Jean-Michel Bihorel
In this tutorial we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail we will retopologize our character and refine the model before exporting the displacement maps into Maya. We will then paint textures for the accessories on our character and create some shaders. Also, we will take a look at the new FiberMesh features of ZBrush to comb the mustache of our character. Finally we will make a pose and render a picture with our character to present it as a final product. This is not designed to be a step-by-step tutorial but it will cover a lot of concept and techniques. It is not an entry level tutorial, but for users who have a good understanding about Maya, ZBrush, Photoshop and Mudbox.
Introduction and project overview
1

Introduction and project overview

 
00:45
Concept, references, and inspiration
2

Concept, references, and inspiration

 
11:22
Using ZSpheres to create structure
3

Using ZSpheres to create structure

 
06:16
Building a rough sculpt of our character
4

Building a rough sculpt of our character

 
09:10
Refining the mesh of the body
5

Refining the mesh of the body

 
08:55
Creating proxy geometries for our character
6

Creating proxy geometries for our character

 
12:23
Retopologizing our character
7

Retopologizing our character

 
12:14
Reprojecting details on our topology
8

Reprojecting details on our topology

 
09:09
Opening and separating our UVs
9

Opening and separating our UVs

 
12:38
Starting to model details
10

Starting to model details

 
13:34
Continuing our detail modeling
11

Continuing our detail modeling

 
12:47
Exporting the displacement maps
12

Exporting the displacement maps

 
14:41
Paint-over in Photoshop
13

Paint-over in Photoshop

 
03:00
Texturing the accessories in Mudbox
14

Texturing the accessories in Mudbox

 
13:43
Editing textures in Photoshop
15

Editing textures in Photoshop

 
09:16
Shading our character's accessories
16

Shading our character's accessories

 
15:55
Applying displacement details in Mudbox
17

Applying displacement details in Mudbox

 
02:16
Texturing the skin in ZBrush
18

Texturing the skin in ZBrush

 
12:55
Refining the skin in Mudbox
19

Refining the skin in Mudbox

 
08:23
Shading the skin
20

Shading the skin

 
09:34
Connecting the SSS shader to an mia shader
21

Connecting the SSS shader to an mia shader

 
13:09
Combing our character's mustache
22

Combing our character's mustache

 
17:00
Setting up our camera
23

Setting up our camera

 
09:56
Posing our character in ZBrush
24

Posing our character in ZBrush

 
14:31
Setting up lights and rendering
25

Setting up lights and rendering

 
12:40
Compositing and retouching the final render
26

Compositing and retouching the final render

 
10:40