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After Effects Expressions Made Easy
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Released Jun 1, 2012
Chris Glick

Pluralsight

Chris Glick
In this After Effects tutorial we will demystify expressions and make them easy. This course is for the After Effects artist that thinks expressions are scary math wizardry that is too complicated to understand. In reality you do many expression-like things every time you use After Effects, and if you can use the pick whip to parent two layers together you can create expressions with the best of them. The goal of this course is to get you comfortable with creating and reading expressions.
Introduction and project overview
1

Introduction and project overview

 
01:33
Expressions do not have to be scary math, coding or scripting
2

Expressions do not have to be scary math, coding or scripting

 
04:44
Pick whip parenting and expressions
3

Pick whip parenting and expressions

 
09:20
Modifying our expressions values with hard-coded values
4

Modifying our expressions values with hard-coded values

 
10:46
Adding and connecting expression control effects for fast edits
5

Adding and connecting expression control effects for fast edits

 
09:15
Accessing information about other layers in expressions
6

Accessing information about other layers in expressions

 
07:50
Using information from After Effects in expressions
7

Using information from After Effects in expressions

 
12:17
Getting properties from the Expression Language menu
8

Getting properties from the Expression Language menu

 
08:36
Using our current values or keyframes to drive expressions
9

Using our current values or keyframes to drive expressions

 
05:50
Adding random movement with the Wiggle expression
10

Adding random movement with the Wiggle expression

 
10:30
Repeating animation with various loop expressions
11

Repeating animation with various loop expressions

 
10:02
Working with multi-value array properties like position
12

Working with multi-value array properties like position

 
11:49
Saving an expression and its controls in an animation preset
13

Saving an expression and its controls in an animation preset

 
07:48
Using variables to store information and write cleaner expressions
14

Using variables to store information and write cleaner expressions

 
11:16
Precomping our expressions layers and creating copies
15

Precomping our expressions layers and creating copies

 
05:49
Building a versatile 3D Layer controller with expressions
16

Building a versatile 3D Layer controller with expressions

 
10:31